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T. Elias Eversole
T. Elias Eversole
3D Modeling, Animation, Game Design
Albuquerque, United States

Summary

I was born and raised in New Mexico where I discovered an interest in the digital arts with my first industrial computer imaging system and CAD programs. I earned a Bachelor of Multimedia Animation from The Art Institute in Colorado. Today, my time is spent in the dimensional digital arts and media development. I continue to develop new techniques and experiment with Spatial design.

I am co-founder of Exploitation Games and am the creative director, engineer and video game designer. I am currently working on several feature length animations, new dimensional artworks and video games.

Skills

3D Modeling3D AnimationCharacter DesignCharacter ModelingCharacter AnimationTexturingUV MappingEnvironment ModelingRenderingLow-poly ModelingHigh-poly ModelingVideo EditingGame DevelopmentGame Design

Software proficiency

LightWave 3D
LightWave 3D
SynthEyes
SynthEyes
Unity
Unity
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
Illustrator
Illustrator
Audition
Audition
KodonVR
KodonVR

Reel

Productions

    • Video Game
      The Pumpkin Patch
    • Year
      2016
    • Role
      creative director, engineer and video game designer.
    • Company
      Exploitation Games
    • Video Game
      Lizardman vs The Amazon Women
    • Year
      2016
    • Role
      creative director, engineer and video game designer
    • Company
      Exploitation Games
    • Video Game
      WickerWood
    • Year
      2016
    • Role
      creative director, engineer and video game designer
    • Company
      Exploitation Games

Experience

  • Creative Director, Engineer & Game Designer at Exploitation Games
    Albuquerque, United States of America
    January 2015 - August 2018

    I was co-founder of Exploitation Games where I create and design video games from story line to final product.

  • 3D Artist & Animator at Rocket Games
    Albquerque, United States of America
    February 2015 - June 2016

    3D Game Environment and set creation.

    3D Character Design Rig Texture and Animate.

    Lightwave to Unity Data Management.